Cannabis Campaigners' Guide News Database result:


After you have finished reading this article you can click here to go back.

UK: Computer game 'glamorises' drug-taking

David Harrison

The Sunday Telegraph

Sunday 20 Mar 2005

---
A computer game in which players "use" crack cocaine, ecstasy and cannabis
to give themselves a "power boost" was condemned last night as
irresponsible by anti-drugs campaigners.

Critics said the game, called Narc, would glamorise drug-taking and
undermine respect for the police, who are depicted in the game as taking
the drugs to help them to catch criminals.

In the game, which will be released in the United States this week and in
Britain in May, the players are elite undercover narcotics officers whose
aim is to eliminate an international drugs cartel.

Two police characters take drugs from the dealers and can use them to give
themselves a "power boost" to help them to face "tough challenges" in their
work.

A spokesman for Sony Playstation in London said: "If an officer finds
himself in an extremely difficult or dangerous situation, say surrounded by
violent enemies, he can take drugs and that can give him the power to take
them on and win."

Each drug has a different effect. If the officer takes a digital ecstasy
tablet, for example, it creates a mellow atmosphere that can pacify
aggressive enemies.

An electronic puff of marijuana temporarily slows the action of the game
like a sports action-replay. The use of crack momentarily makes the player
a top marksman - a "crack" shot.

The aim of the game, which can be played by one or more players on a
Playstation or Xbox console, is to "bust" drug dealers until they capture
the "Mr Big" of the underworld hierarchy.

Dr Ken Checinski, a senior lecturer at St George's hospital medical school
in south London, who is an authority on addictive behaviour, said: "I don't
approve of a game that has people taking drugs.

"There is a risk that it will glamorise drug-taking and send out the wrong
message to young, impressionable people. It could also send out a dangerous
moral message - that two wrongs make a right: corrupt officers take illicit
drugs while working and it helps them to arrest criminals.

"We want young people to understand the real risk of drug-taking and games
such as this don't help."

A spokesman for Drugscope, an anti-drugs charity, said: "It is totally
wrong to suggest that people can do their jobs better while under the
influence of drugs.

"It may happen in sport, with steroids for example, but that is totally
different and the idea of police performing better on crack cocaine is
ridiculous and gives the wrong information to young people."

Sony defended the game, which will receive an 18 classification.

"It's a classic good versus evil game that shows the destructive power of
drugs," a spokesman said.

A spokesman for Midway, Narc's publisher, said: "This subject is something
that nobody else has tackled in computer games and we felt it was time to
do it."

 

 

 

After you have finished reading this article you can click here to go back.




This page was created by the Cannabis Campaigners' Guide.
Feel free to link to this page!